// Palette, Gemzy pack, camera ratification

Art Direction

VIBE Quest — Art Direction (TMNT)

Cyberpunk Chrono Trigger with ninjas.

Visual north star for the TMNT JRPG port.

Artist Role
Dr. D. Charles Caynes (The Most Tenacious D.) Pen + color concept — count_zero.artstation.com
Gemzy Too Ship-ready logo, key art, pixel sprite sheets — assets/ref/gemzy/

Source galleries (canon)

Tier Source Location Role
1 — Character canon B&W Pen Art (character creation) ArtStation x3OvLW Tabletop line art — classes, silhouettes, portraits
2 — Mood & world Color concept gallery ArtStation 2BkOGA Palette, lighting, moon/portal compositions
3 — Ship art Gemzy Too concept pack assets/ref/gemzy/ Logo, Neon Abyss key art, pixel classes, walk-cycle seeds

Rules: - Pen art → who (tabletop identity) - Count Zero color → atmosphere (lighting, mood boards) - Gemzy Too → what ships in-engine (logo, environments, sprites)

When in conflict: pen art for narrative character design; Gemzy for runtime assets and branding.


Gemzy Too — ship-ready art pack

Curated refs in assets/ref/gemzy/:

File Content Engine use
tmnt-logo.png T.M.N.T. metallic logotype + shuriken, toxic green / purple glow Title screen, splash, favicon source, boot loader
neon-abyss-rooftop-pov.png Over-shoulder turtle warrior on rain-slick rooftop, holo HUD Neon Abyss hub mood, loading screen, chapter 1 key art
party-lineup-rooftop.png Four cyber-ninjas + full logo, rainy megacity Party select, marketing, Phase A roster target
pixel-class-sheet-v1.png Four class variants — poses + partial directions Sprite bible v1
pixel-cyber-tank-warrior.png Cyber-Tank (Warrior) — idle, action, walk seed frames Walk-cycle reference (superseded by 4-dir sheet for rotations)
sprite-gen-4dir-party-sheet.png Full party — 4-dir rotations + mystic whip attack Generation input bible — Asset Suite img2img refs
in-game-mockup-neon-abyss.png In-engine mockup — rooftop exploration + party HUD + full scene Phase A north star — exploration camera
cyber-mog-district-overworld.png Tileable district map — TECH_CORP, NEON_EATS, CYBER_MOG (no chars) Tiled tileset + overworld layout ref
battle-scene-isometric-gravmud.png Isometric battle — party vs mech serpent, status icons Battle scene alt camera / Gemzy’s heart’s desire

Camera: top-down vs isometric (the Gemzy tension)

Mode Ref Phase Notes
Top-down JRPG (Chrono Trigger) in-game-mockup-neon-abyss.png A — ship this Exploration, party walk, Neon Abyss hub
Isometric (Fallout / BG / tactics) battle-scene-isometric-gravmud.png, earlier Gemzy iso renders B or battle-only Gemzy keeps drifting here — listen to the artist :D

Executive call (for now): Phase A exploration stays top-down — mockup + 4-dir sprite sheet are built for it. Isometric battle scene is BattleSceneratified in HYBRID-ENGINE.md (01 Jun 2026, Gemzy Too approved).

Gemzy secretly wanted a modern isometric game. She got combat. Chief got Chrono overworld. Everyone wins.

Cyber-Mog District overworld (cyber-mog-district-overworld.png)

Gemzy delivered exactly what was asked — cityscape without characters:

Neon Abyss / Neo-Tokyo district name candidate: Cyber-Mog District (Gemzy canon).

Isometric battle scene (battle-scene-isometric-gravmud.png)

Party vs mech serpent / void worm — purple energy core, giant shuriken stuck in the wall (logo as environmental storytelling).

Element Detail
Party Cyber-Tank (rifle), green-blade ninja, dual scythe striker, blue mystic — status icons over heads
Boss Segmented mechanical dragon — Shadow Realm / Void Serpent energy
Arena Industrial alley — toxic green pipes, purple rift glow
Easter eggs EliteToolz.live sign · GravMUD Host panels — Team DC multiverse billboards :D

Battle UI hints: floating status pips (attack/defend/heal icons) above party — lighter than full JRPG menu until turn starts.

If battle stays top-down like CT: use this for key art / marketing. If battle goes iso: this is BattleScene layout spec.

Gemzy’s “this is what it looks like when you play it” frame. Treat as layout + UI + world bible:

Element Spec
Camera Top-down JRPG (~3/4), Chrono Trigger lane — not isometric tactics grid
Scene Rainy Neo-Tokyo rooftop — puddles, utility shack, T.M.N.T. sign, street layer below
Party (4) Cyber-Tank (L), dual-wield ninja, green-blade leader, kusarigama mystic (R)
World layer Neon signs (RAMEN, CYBERNETIC COMPANY), cars, crosswalks, vertical city stacks
UI — party panel Bottom-right: name, level, HP bar (green), MP/resources (blue/red/yellow)
UI — title strip Bottom-center: logo + Transdimensional Muthafucka Ninja Team
Atmosphere Active rain streaks, wet reflections, pink/cyan/green neon on vq-rain-slate sky

Mock party names on HUD (placeholder / Gemzy flavor): KHAMA, NINJA, SHNIMAN, NINJA — swap for Kai roster at implementation.

Phaser targets from this frame: TownScene (rooftop map), UIScene (party panel), rain particle layer, parallax city background.

Gemzy visual language

Official logo (Gemzy)

Replaces yellow logotype from Count Zero color studies for shipping branding.

Pixel class sheet → TMNT classes

Sheet quadrant Archetype TMNT class Notes
Tactical turtle + energy rifle Heavy gunner Warrior Shell-as-armor, green weapon glow
Hooded dual katana + blue visor Stealth striker Ninja Green or cyan blade variants
Horned helm + chest nodes + katana Cyber-rōnin Scout / leader variant Green node accents
Robes + cyber limbs + electric kusarigama Chain mystic Mystic Blue lightning chains

Party lineup (4) — Phase A roster sketch

Left → right on party-lineup-rooftop.png:

  1. Heavy — armored tank, energy rifle (Warrior)
  2. Striker — hood, dual short katanas, blue visor (Ninja)
  3. Leader — sleek plate, drawing katana, cat-ear helm (Ninja / Kai-type)
  4. Mystic — robes + cyber arm, glowing kusarigama (Mystic)

Sprite generator input sheet (sprite-gen-4dir-party-sheet.png)

Gemzy’s sprite brief. Full party in consistent HD pixel — front / back / side×2 per character. Crop → VIBE Asset Suite reference uploads (see VIBE-ASSET-SUITE-INTEGRATION.md).

Block Character Class Frames
Top-left Chelonian Cyber-Tank + railgun Warrior 4-dir idle/stand — shell visible on back
Top-right Hooded dual katana (blue glow) Ninja 4-dir + drawn blades on sides
Mid-right Green circuit ninja + energy katana Scout / leader 4-dir, sheathed on back
Bottom-left Cyber monk + mask Mystic 4-dir neutral
Bottom-right Same mystic Mystic 4-dir whip crack attack (bonus combat frames)

Mid-left row — second dual-ninja set (palette/stance variant); use as alt skin or NPC clone.

What this unlocks: - ✅ 4-dir stand/idle — slice and ship before walk cycles exist - ✅ Asset Suite input — stand crop + sheet as reference images (img2img) - ✅ Mystic attack — first combat anim beyond walk - 🔄 Walk cycles — local GPU img2img @ 48×48; Aseprite polish

Slicing spec (Aseprite): crop each character block → 4 PNGs (_down _up _left _right) → assets/sprites/{id}/stand/ → ship stand anims; same crops → Asset Suite for walk.

Walk cycles — pipeline (locked)

Rotations are canon on the 4-dir sheet. Walk = Gemzy LoRA + low-strength img2img (0.20–0.30) on stand crops — see VIBE-ASSET-SUITE-INTEGRATION.md.

Phase A plan:

  1. Slice sheet → per-char stand frames → ship stand anims in Phaser
  2. Train Gemzy LoRA on full pack; walk from stand crops @ strength 0.20–0.30
  3. Mystic: attack from bottom-right block (already canon)
  4. Aseprite palette pass → 48×48 grid
  5. Admin Approve → manifest → production sprites

Tiles: regional crops of cyber-mog-district-overworld.png → 512×512 sheets @ img2img ≤ 0.35 — not per-tile inpaint.

Target order: Cyber-Tank → green Scout → dual Ninja → Mystic

Canon: Chelonian battle-plating — canon/CHELONIAN-BATTLE-PLATING.md. Mondoshawan-class salvage rumors; Custodian Shellcraft (Keeper term); Gemzy Cyber-Tank = visual lock.

Gemzy palette additions

Token Hex Use
vq-toxic-green #39FF14 Logo inner glow, rifle energy, boot exhaust
vq-logo-purple #9D00FF Logo outline, shuriken edge glow
vq-gunmetal #2F2F2F Logo letterfill, heavy armor
vq-rain-slate #1E2836 Rainy sky, rooftop shadows
vq-shell-olive #3E4235 Turtle shell plating
vq-hud-green #00FF66 Diegetic holo panels

Add to core tokens below — Gemzy green/purple logo pair becomes primary brand accent alongside Count Zero magenta/cyan world lighting.

Pen art — character bible

The pen gallery is tabletop character-creation art — the most authoritative reference for:

Pen art → engine mapping

Pen art use VIBE Quest target
Individual character sheets assets/portraits/*.png + N.O.N. @portrait
Class variants N.O.N. @class template art
Gear / weapons Item icons + battle sprite attachments
Pose studies Walk cycle / battle stance reference

Line & tone (B&W)

Pen gallery images could not be bulk-fetched (ArtStation bot protection). Treat the live gallery as live canon; add selected sheets to assets/ref/pen/ when curating for build.


Color gallery — world & UI bible

13 color explorations. Same team, multiple roster/class experiments — useful as party archetype mood board, not fixed final roster.

Recurring visual motifs

Motif Description Engine use
Moon / portal halo Giant pink, orange, or yellow disc behind party Title screen, chapter transitions, Nexus hub
Dual-tone rim light Cyan from left, magenta from right Battle entry flash, scene compositing
Vertical holo monoliths Scrolling code / data panels flanking frame Neon Abyss alleys, MUD-terminal UI, save/load screen
Ground mist Pink/orange fog at boot level Dungeon atmosphere, Shadow Realm
Party of five Sentai / JRPG select formation Party select, battle row layout
Gold clan emblem Circular buckle — sunburst / crossed swords Team logo, menu chrome, faction UI
Glowing masked eyes Red, orange, or pink through hood Elite enemies, Cyber-Ninja, leader units
Energy katanas Cyan + pink blade beams Boss phases, skill VFX
Neon alley canyon Vertical city, signs, wet pavement glow Neon Abyss hub map tile mood
Ninja + tactical + mystic mix Robes + straps + armor + one unmasked face Class visual differentiation
HOKKER mark Chest logo on one roster variant In-world corp/faction (optional canon)

Composition templates

  1. Title / key art — bold logotype over moon + cyber skyline (see yellow TRANSDIMENSIONAL MUTHAFUCKA NINJA treatment).
  2. Party select — center leader, two flanks forward, two back — symmetric V or triangle.
  3. Battle backdrop — characters dark foreground, blown-out neon background (readable HUD overlay).
  4. Portal beat — split ring gate, cyan/magenta hemispheres, rune/code outer ring (dimension travel).

Color palette

Extracted from the color concept gallery. Use as UI + VFX + lighting tokens. Character sprites may stay pen/limited palette until color pass.

Core tokens

Token Hex Use
vq-void #0A0A0F Deep background, letterbox
vq-night #101014 UI panels, battle overlay base
vq-navy #0D1B2A Ninja gi, shadow fills
vq-neon-magenta #FF006E Primary accent, moon halos, rim light R
vq-neon-pink #E040FB Secondary glow, mist
vq-neon-cyan #00E5FF Holo UI, energy blade A, rim light L
vq-electric-blue #61CDFF Links, focus rings (ArtStation accent kin)
vq-sun-core #FFFDE7 Portal center, title burst
vq-sun-mid #FFB300 Moon body, warm transitions
vq-sun-rim #FF6B00 Alley ground bounce, orange signs
vq-eye-red #FF3300 Mask glow, enemy intent
vq-eye-amber #FF9500 Alternate elite eye glow
vq-gold #D4AF37 Clan buckle, menu highlights
vq-gold-bright #FFD700 Title type, rare loot
vq-crimson #DC143C Leader sash, danger states
vq-mystic #7B1E4A Mystic robes, Shadow Realm tint
vq-tech-orange #E85D04 Specialist jumpsuit, warm UI warnings
vq-holo-green #39FF14 Terminal code accent (sparse)
vq-toxic-green #39FF14 Gemzy logo, weapons, boot FX
vq-logo-purple #9D00FF Gemzy logo outline, brand accent
vq-gunmetal #2F2F2F Logo fill, heavy armor base
vq-rain-slate #1E2836 Rainy Neo-Tokyo sky
vq-shell-olive #3E4235 Shell / tactical plating

Dimension mood shifts

Zone Push Pull back
Neon Abyss / Neo-Tokyo vq-neon-cyan, vq-neon-magenta, holo greens Warm ground vq-sun-rim
Shadow Realm vq-mystic, vq-neon-pink, vq-void Gold vq-gold for rare safe zones
The Nexus Split portal: cyan L / magenta R, vq-sun-core center Neutral vq-night UI
Elysian Fields Soft vq-sun-mid, lower contrast Reduce neon saturation
The Void Near-monochrome + single accent (vq-neon-cyan or vq-eye-red) Minimal UI chrome

CSS custom properties

:root {
  --vq-void: #0A0A0F;
  --vq-night: #101014;
  --vq-neon-magenta: #FF006E;
  --vq-neon-cyan: #00E5FF;
  --vq-sun-core: #FFFDE7;
  --vq-sun-mid: #FFB300;
  --vq-gold: #D4AF37;
  --vq-eye-red: #FF3300;
  --vq-crimson: #DC143C;
}

Phaser 3 constants (copy-ready)

export const PALETTE = {
  void: 0x0a0a0f,
  night: 0x101014,
  neonMagenta: 0xff006e,
  neonCyan: 0x00e5ff,
  sunCore: 0xfffde7,
  sunMid: 0xffb300,
  gold: 0xd4af37,
  eyeRed: 0xff3300,
  crimson: 0xdc143c,
};

Typography & logotype


Character class visual language

From pen, color, and Gemzy pixel explorations:

Class Silhouette cues Accent color Gemzy ref
Ninja Hood, mask, katana, visor slits vq-neon-cyan visor Striker + leader lineup
Hacker Headphones, visor/glasses, lighter armor vq-neon-cyan Holo HUD aesthetic
Mystic Robes, cyber limbs, chain weapons vq-neon-cyan chains Kusarigama lineup (R)
Warrior Heavy armor, shell, energy rifle vq-toxic-green Cyber-Tank sheet + heavy (L)
Scout Sleek plate, chest nodes, compact blade vq-toxic-green nodes Horned helm pixel variant

Unmasked characters in color studies = narrative NPCs or “human face” party slots — use sparingly for emotional beats (Chrono Trigger party table rule).


Phase A vertical slice — art checklist

Asset Reference Status
In-game north star gemzy/in-game-mockup-neon-abyss.png ✅ ref ready
Title screen gemzy/tmnt-logo.png on vq-void + rain city blur ✅ ref ready
Neon Abyss town map gemzy/in-game-mockup-neon-abyss.png — rooftop + street tiles ✅ layout ref
Party HUD Mockup bottom-right panel (HP/MP bars, levels) ✅ spec ready
Warrior stand + walk gemzy/sprite-gen-4dir-party-sheet.png → Retro Diffusion ✅ stand / 🔄 walk
Ninja stand + walk Same sheet (top-right) ✅ stand / 🔄 walk
Scout stand + walk Same sheet (mid-right) ✅ stand / 🔄 walk
Mystic stand + attack Same sheet (bottom row) ✅ stand + attack / 🔄 walk
Battle background Crop/zoom neon city from lineup or rooftop art 🔄 derive
Party portraits (×3) Pen art sheets (Count Zero) pending export
Cyber-Ninja Captain Gemzy pixel style + Count Zero energy katana 🔄 design
UI skin Gemzy holo HUD green + vq-night panels 🔄 spec ready
Save slot icon Gold clan emblem OR shuriken from logo 🔄 pick one

Asset pipeline (recommended)

assets/ref/pen/               ← Count Zero pen sheets (when curated)
assets/ref/color/             ← Count Zero color mood frames
assets/ref/gemzy/             ← Gemzy Too ship refs (logo, key art, pixel)
assets/sprites/               ← Completed 4-dir sheets (post AI pass)
assets/portraits/             ← Battle portraits
assets/ui/                    ← Logo exports, holo frames, emblem

Credits screen:

Character art & tabletop concept — Dr. D. Charles Caynes (The Most Tenacious D.)
Logo, environments & pixel art — Gemzy Too


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