VIBE Quest — Art Direction (TMNT)
Cyberpunk Chrono Trigger with ninjas.
Visual north star for the TMNT JRPG port.
| Artist | Role |
|---|---|
| Dr. D. Charles Caynes (The Most Tenacious D.) | Pen + color concept — count_zero.artstation.com |
| Gemzy Too | Ship-ready logo, key art, pixel sprite sheets — assets/ref/gemzy/ |
Source galleries (canon)
| Tier | Source | Location | Role |
|---|---|---|---|
| 1 — Character canon | B&W Pen Art (character creation) | ArtStation x3OvLW | Tabletop line art — classes, silhouettes, portraits |
| 2 — Mood & world | Color concept gallery | ArtStation 2BkOGA | Palette, lighting, moon/portal compositions |
| 3 — Ship art | Gemzy Too concept pack | assets/ref/gemzy/ |
Logo, Neon Abyss key art, pixel classes, walk-cycle seeds |
Rules: - Pen art → who (tabletop identity) - Count Zero color → atmosphere (lighting, mood boards) - Gemzy Too → what ships in-engine (logo, environments, sprites)
When in conflict: pen art for narrative character design; Gemzy for runtime assets and branding.
Gemzy Too — ship-ready art pack
Curated refs in assets/ref/gemzy/:
| File | Content | Engine use |
|---|---|---|
tmnt-logo.png |
T.M.N.T. metallic logotype + shuriken, toxic green / purple glow | Title screen, splash, favicon source, boot loader |
neon-abyss-rooftop-pov.png |
Over-shoulder turtle warrior on rain-slick rooftop, holo HUD | Neon Abyss hub mood, loading screen, chapter 1 key art |
party-lineup-rooftop.png |
Four cyber-ninjas + full logo, rainy megacity | Party select, marketing, Phase A roster target |
pixel-class-sheet-v1.png |
Four class variants — poses + partial directions | Sprite bible v1 |
pixel-cyber-tank-warrior.png |
Cyber-Tank (Warrior) — idle, action, walk seed frames | Walk-cycle reference (superseded by 4-dir sheet for rotations) |
sprite-gen-4dir-party-sheet.png |
Full party — 4-dir rotations + mystic whip attack | Generation input bible — Asset Suite img2img refs |
in-game-mockup-neon-abyss.png |
In-engine mockup — rooftop exploration + party HUD + full scene | Phase A north star — exploration camera |
cyber-mog-district-overworld.png |
Tileable district map — TECH_CORP, NEON_EATS, CYBER_MOG (no chars) | Tiled tileset + overworld layout ref |
battle-scene-isometric-gravmud.png |
Isometric battle — party vs mech serpent, status icons | Battle scene alt camera / Gemzy’s heart’s desire |
Camera: top-down vs isometric (the Gemzy tension)
| Mode | Ref | Phase | Notes |
|---|---|---|---|
| Top-down JRPG (Chrono Trigger) | in-game-mockup-neon-abyss.png |
A — ship this | Exploration, party walk, Neon Abyss hub |
| Isometric (Fallout / BG / tactics) | battle-scene-isometric-gravmud.png, earlier Gemzy iso renders |
B or battle-only | Gemzy keeps drifting here — listen to the artist :D |
Executive call (for now): Phase A exploration stays top-down — mockup + 4-dir sprite sheet are built for it. Isometric battle scene is BattleScene — ratified in HYBRID-ENGINE.md (01 Jun 2026, Gemzy Too approved).
Gemzy secretly wanted a modern isometric game. She got combat. Chief got Chrono overworld. Everyone wins.
Cyber-Mog District overworld (cyber-mog-district-overworld.png)
Gemzy delivered exactly what was asked — cityscape without characters:
- Label:
CYBER_MOG DISTRICT OVERWORLD (No Char) - Tile-ready: roads, crosswalks, sidewalks, building footprints, roof clutter (dishes, pipes, AC units)
- POIs: TECH_CORP, NEON_EATS, CYBER_MOG (hub storefront), vending machines, dumpsters, steam vents
- Palette: industrial gray + cyan/green neon — pairs with
vq-toxic-green/vq-neon-cyan - Use: Trace in Tiled → 48×48 or 64×64 tileset; collision on building walls; spawn points at intersections
Neon Abyss / Neo-Tokyo district name candidate: Cyber-Mog District (Gemzy canon).
Isometric battle scene (battle-scene-isometric-gravmud.png)
Party vs mech serpent / void worm — purple energy core, giant shuriken stuck in the wall (logo as environmental storytelling).
| Element | Detail |
|---|---|
| Party | Cyber-Tank (rifle), green-blade ninja, dual scythe striker, blue mystic — status icons over heads |
| Boss | Segmented mechanical dragon — Shadow Realm / Void Serpent energy |
| Arena | Industrial alley — toxic green pipes, purple rift glow |
| Easter eggs | EliteToolz.live sign · GravMUD Host panels — Team DC multiverse billboards :D |
Battle UI hints: floating status pips (attack/defend/heal icons) above party — lighter than full JRPG menu until turn starts.
If battle stays top-down like CT: use this for key art / marketing. If battle goes iso: this is BattleScene layout spec.
Gemzy’s “this is what it looks like when you play it” frame. Treat as layout + UI + world bible:
| Element | Spec |
|---|---|
| Camera | Top-down JRPG (~3/4), Chrono Trigger lane — not isometric tactics grid |
| Scene | Rainy Neo-Tokyo rooftop — puddles, utility shack, T.M.N.T. sign, street layer below |
| Party (4) | Cyber-Tank (L), dual-wield ninja, green-blade leader, kusarigama mystic (R) |
| World layer | Neon signs (RAMEN, CYBERNETIC COMPANY), cars, crosswalks, vertical city stacks |
| UI — party panel | Bottom-right: name, level, HP bar (green), MP/resources (blue/red/yellow) |
| UI — title strip | Bottom-center: logo + Transdimensional Muthafucka Ninja Team |
| Atmosphere | Active rain streaks, wet reflections, pink/cyan/green neon on vq-rain-slate sky |
Mock party names on HUD (placeholder / Gemzy flavor): KHAMA, NINJA, SHNIMAN, NINJA — swap for Kai roster at implementation.
Phaser targets from this frame: TownScene (rooftop map), UIScene (party panel), rain particle layer, parallax city background.
Gemzy visual language
- Rain-slick cyberpunk verticality — dense Neo-Tokyo stacks, neon kanji/English signage, flying traffic, puddle reflections.
- Techno-traditional fusion — katanas + kusarigama + energy rifles; hoods + power armor + shell plating.
- In-world holo HUD — diegetic UI (
TRANS-DIMENSIONAL TRACKING: ACTIVE, weapon status). Use for battle/menu chrome inspiration. - Detailed pixel art — not minimal chibi; readable armor layers, glowing energy nodes, weapon glow trails.
Official logo (Gemzy)
- T.M.N.T. — weathered gunmetal letterforms, inner toxic green glow, outer electric purple outline.
- Shuriken behind final T — clan/mark motif (pairs with Count Zero gold buckle emblem).
- Subtitle: Transdimensional Muthafucka Ninja Team in green condensed sans.
Replaces yellow logotype from Count Zero color studies for shipping branding.
Pixel class sheet → TMNT classes
| Sheet quadrant | Archetype | TMNT class | Notes |
|---|---|---|---|
| Tactical turtle + energy rifle | Heavy gunner | Warrior | Shell-as-armor, green weapon glow |
| Hooded dual katana + blue visor | Stealth striker | Ninja | Green or cyan blade variants |
| Horned helm + chest nodes + katana | Cyber-rōnin | Scout / leader variant | Green node accents |
| Robes + cyber limbs + electric kusarigama | Chain mystic | Mystic | Blue lightning chains |
Party lineup (4) — Phase A roster sketch
Left → right on party-lineup-rooftop.png:
- Heavy — armored tank, energy rifle (Warrior)
- Striker — hood, dual short katanas, blue visor (Ninja)
- Leader — sleek plate, drawing katana, cat-ear helm (Ninja / Kai-type)
- Mystic — robes + cyber arm, glowing kusarigama (Mystic)
Sprite generator input sheet (sprite-gen-4dir-party-sheet.png)
Gemzy’s sprite brief. Full party in consistent HD pixel — front / back / side×2 per character. Crop → VIBE Asset Suite reference uploads (see VIBE-ASSET-SUITE-INTEGRATION.md).
| Block | Character | Class | Frames |
|---|---|---|---|
| Top-left | Chelonian Cyber-Tank + railgun | Warrior | 4-dir idle/stand — shell visible on back |
| Top-right | Hooded dual katana (blue glow) | Ninja | 4-dir + drawn blades on sides |
| Mid-right | Green circuit ninja + energy katana | Scout / leader | 4-dir, sheathed on back |
| Bottom-left | Cyber monk + mask | Mystic | 4-dir neutral |
| Bottom-right | Same mystic | Mystic | 4-dir whip crack attack (bonus combat frames) |
Mid-left row — second dual-ninja set (palette/stance variant); use as alt skin or NPC clone.
What this unlocks: - ✅ 4-dir stand/idle — slice and ship before walk cycles exist - ✅ Asset Suite input — stand crop + sheet as reference images (img2img) - ✅ Mystic attack — first combat anim beyond walk - 🔄 Walk cycles — local GPU img2img @ 48×48; Aseprite polish
Slicing spec (Aseprite): crop each character block → 4 PNGs (_down _up _left _right) → assets/sprites/{id}/stand/ → ship stand anims; same crops → Asset Suite for walk.
Walk cycles — pipeline (locked)
Rotations are canon on the 4-dir sheet. Walk = Gemzy LoRA + low-strength img2img (0.20–0.30) on stand crops — see VIBE-ASSET-SUITE-INTEGRATION.md.
Phase A plan:
- Slice sheet → per-char stand frames → ship stand anims in Phaser
- Train Gemzy LoRA on full pack; walk from stand crops @ strength 0.20–0.30
- Mystic: attack from bottom-right block (already canon)
- Aseprite palette pass → 48×48 grid
- Admin Approve → manifest → production sprites
Tiles: regional crops of cyber-mog-district-overworld.png → 512×512 sheets @ img2img ≤ 0.35 — not per-tile inpaint.
Target order: Cyber-Tank → green Scout → dual Ninja → Mystic
Canon: Chelonian battle-plating — canon/CHELONIAN-BATTLE-PLATING.md. Mondoshawan-class salvage rumors; Custodian Shellcraft (Keeper term); Gemzy Cyber-Tank = visual lock.
Gemzy palette additions
| Token | Hex | Use |
|---|---|---|
vq-toxic-green |
#39FF14 |
Logo inner glow, rifle energy, boot exhaust |
vq-logo-purple |
#9D00FF |
Logo outline, shuriken edge glow |
vq-gunmetal |
#2F2F2F |
Logo letterfill, heavy armor |
vq-rain-slate |
#1E2836 |
Rainy sky, rooftop shadows |
vq-shell-olive |
#3E4235 |
Turtle shell plating |
vq-hud-green |
#00FF66 |
Diegetic holo panels |
Add to core tokens below — Gemzy green/purple logo pair becomes primary brand accent alongside Count Zero magenta/cyan world lighting.
Pen art — character bible
The pen gallery is tabletop character-creation art — the most authoritative reference for:
- Class silhouettes (Ninja, Hacker, Mystic, Warrior, Scout)
- Face/mask/hair/gear choices players would pick at the table
- Battle portrait framing (bust or ¾, ink line weight)
- Sprite derivation (clean outer contour → pixel downscale)
- Equipment readability (belts, katanas, hoods, tactical pads)
Pen art → engine mapping
| Pen art use | VIBE Quest target |
|---|---|
| Individual character sheets | assets/portraits/*.png + N.O.N. @portrait |
| Class variants | N.O.N. @class template art |
| Gear / weapons | Item icons + battle sprite attachments |
| Pose studies | Walk cycle / battle stance reference |
Line & tone (B&W)
- Ink-first. No neon until color pass — silhouette and line do the work.
- High contrast. Deep blacks, minimal midtone unless crosshatching for texture.
- Readable at small size. JRPG battle portraits ~96×96–128×128; pen lines should survive downscale.
- Tabletop DNA. These sheets are the character creation screen — VIBE Quest char create should feel like flipping through them.
Pen gallery images could not be bulk-fetched (ArtStation bot protection). Treat the live gallery as live canon; add selected sheets to
assets/ref/pen/when curating for build.
Color gallery — world & UI bible
13 color explorations. Same team, multiple roster/class experiments — useful as party archetype mood board, not fixed final roster.
Recurring visual motifs
| Motif | Description | Engine use |
|---|---|---|
| Moon / portal halo | Giant pink, orange, or yellow disc behind party | Title screen, chapter transitions, Nexus hub |
| Dual-tone rim light | Cyan from left, magenta from right | Battle entry flash, scene compositing |
| Vertical holo monoliths | Scrolling code / data panels flanking frame | Neon Abyss alleys, MUD-terminal UI, save/load screen |
| Ground mist | Pink/orange fog at boot level | Dungeon atmosphere, Shadow Realm |
| Party of five | Sentai / JRPG select formation | Party select, battle row layout |
| Gold clan emblem | Circular buckle — sunburst / crossed swords | Team logo, menu chrome, faction UI |
| Glowing masked eyes | Red, orange, or pink through hood | Elite enemies, Cyber-Ninja, leader units |
| Energy katanas | Cyan + pink blade beams | Boss phases, skill VFX |
| Neon alley canyon | Vertical city, signs, wet pavement glow | Neon Abyss hub map tile mood |
| Ninja + tactical + mystic mix | Robes + straps + armor + one unmasked face | Class visual differentiation |
| HOKKER mark | Chest logo on one roster variant | In-world corp/faction (optional canon) |
Composition templates
- Title / key art — bold logotype over moon + cyber skyline (see yellow TRANSDIMENSIONAL MUTHAFUCKA NINJA treatment).
- Party select — center leader, two flanks forward, two back — symmetric V or triangle.
- Battle backdrop — characters dark foreground, blown-out neon background (readable HUD overlay).
- Portal beat — split ring gate, cyan/magenta hemispheres, rune/code outer ring (dimension travel).
Color palette
Extracted from the color concept gallery. Use as UI + VFX + lighting tokens. Character sprites may stay pen/limited palette until color pass.
Core tokens
| Token | Hex | Use |
|---|---|---|
vq-void |
#0A0A0F |
Deep background, letterbox |
vq-night |
#101014 |
UI panels, battle overlay base |
vq-navy |
#0D1B2A |
Ninja gi, shadow fills |
vq-neon-magenta |
#FF006E |
Primary accent, moon halos, rim light R |
vq-neon-pink |
#E040FB |
Secondary glow, mist |
vq-neon-cyan |
#00E5FF |
Holo UI, energy blade A, rim light L |
vq-electric-blue |
#61CDFF |
Links, focus rings (ArtStation accent kin) |
vq-sun-core |
#FFFDE7 |
Portal center, title burst |
vq-sun-mid |
#FFB300 |
Moon body, warm transitions |
vq-sun-rim |
#FF6B00 |
Alley ground bounce, orange signs |
vq-eye-red |
#FF3300 |
Mask glow, enemy intent |
vq-eye-amber |
#FF9500 |
Alternate elite eye glow |
vq-gold |
#D4AF37 |
Clan buckle, menu highlights |
vq-gold-bright |
#FFD700 |
Title type, rare loot |
vq-crimson |
#DC143C |
Leader sash, danger states |
vq-mystic |
#7B1E4A |
Mystic robes, Shadow Realm tint |
vq-tech-orange |
#E85D04 |
Specialist jumpsuit, warm UI warnings |
vq-holo-green |
#39FF14 |
Terminal code accent (sparse) |
vq-toxic-green |
#39FF14 |
Gemzy logo, weapons, boot FX |
vq-logo-purple |
#9D00FF |
Gemzy logo outline, brand accent |
vq-gunmetal |
#2F2F2F |
Logo fill, heavy armor base |
vq-rain-slate |
#1E2836 |
Rainy Neo-Tokyo sky |
vq-shell-olive |
#3E4235 |
Shell / tactical plating |
Dimension mood shifts
| Zone | Push | Pull back |
|---|---|---|
| Neon Abyss / Neo-Tokyo | vq-neon-cyan, vq-neon-magenta, holo greens |
Warm ground vq-sun-rim |
| Shadow Realm | vq-mystic, vq-neon-pink, vq-void |
Gold vq-gold for rare safe zones |
| The Nexus | Split portal: cyan L / magenta R, vq-sun-core center |
Neutral vq-night UI |
| Elysian Fields | Soft vq-sun-mid, lower contrast |
Reduce neon saturation |
| The Void | Near-monochrome + single accent (vq-neon-cyan or vq-eye-red) |
Minimal UI chrome |
CSS custom properties
:root {
--vq-void: #0A0A0F;
--vq-night: #101014;
--vq-neon-magenta: #FF006E;
--vq-neon-cyan: #00E5FF;
--vq-sun-core: #FFFDE7;
--vq-sun-mid: #FFB300;
--vq-gold: #D4AF37;
--vq-eye-red: #FF3300;
--vq-crimson: #DC143C;
}
Phaser 3 constants (copy-ready)
export const PALETTE = {
void: 0x0a0a0f,
night: 0x101014,
neonMagenta: 0xff006e,
neonCyan: 0x00e5ff,
sunCore: 0xfffde7,
sunMid: 0xffb300,
gold: 0xd4af37,
eyeRed: 0xff3300,
crimson: 0xdc143c,
};
Typography & logotype
- Official logo (ship): Gemzy
tmnt-logo.png— metallic T.M.N.T., toxic green inner glow, purple outer glow, shuriken mark. - Alt / mood title: Count Zero yellow TRANSDIMENSIONAL MUTHAFUCKA NINJA on moon skyline — chapter cards, legacy tabletop vibe.
- In-game UI: Clean sans for HUD; monospace for holo/terminal panels (see rooftop HUD in Gemzy key art).
- VIBE Quest editor branding: Can sit above TMNT subtitle on boot — product name separate from game logo.
Character class visual language
From pen, color, and Gemzy pixel explorations:
| Class | Silhouette cues | Accent color | Gemzy ref |
|---|---|---|---|
| Ninja | Hood, mask, katana, visor slits | vq-neon-cyan visor |
Striker + leader lineup |
| Hacker | Headphones, visor/glasses, lighter armor | vq-neon-cyan |
Holo HUD aesthetic |
| Mystic | Robes, cyber limbs, chain weapons | vq-neon-cyan chains |
Kusarigama lineup (R) |
| Warrior | Heavy armor, shell, energy rifle | vq-toxic-green |
Cyber-Tank sheet + heavy (L) |
| Scout | Sleek plate, chest nodes, compact blade | vq-toxic-green nodes |
Horned helm pixel variant |
Unmasked characters in color studies = narrative NPCs or “human face” party slots — use sparingly for emotional beats (Chrono Trigger party table rule).
Phase A vertical slice — art checklist
| Asset | Reference | Status |
|---|---|---|
| In-game north star | gemzy/in-game-mockup-neon-abyss.png |
✅ ref ready |
| Title screen | gemzy/tmnt-logo.png on vq-void + rain city blur |
✅ ref ready |
| Neon Abyss town map | gemzy/in-game-mockup-neon-abyss.png — rooftop + street tiles |
✅ layout ref |
| Party HUD | Mockup bottom-right panel (HP/MP bars, levels) | ✅ spec ready |
| Warrior stand + walk | gemzy/sprite-gen-4dir-party-sheet.png → Retro Diffusion |
✅ stand / 🔄 walk |
| Ninja stand + walk | Same sheet (top-right) | ✅ stand / 🔄 walk |
| Scout stand + walk | Same sheet (mid-right) | ✅ stand / 🔄 walk |
| Mystic stand + attack | Same sheet (bottom row) | ✅ stand + attack / 🔄 walk |
| Battle background | Crop/zoom neon city from lineup or rooftop art | 🔄 derive |
| Party portraits (×3) | Pen art sheets (Count Zero) | pending export |
| Cyber-Ninja Captain | Gemzy pixel style + Count Zero energy katana | 🔄 design |
| UI skin | Gemzy holo HUD green + vq-night panels |
🔄 spec ready |
| Save slot icon | Gold clan emblem OR shuriken from logo | 🔄 pick one |
Asset pipeline (recommended)
assets/ref/pen/ ← Count Zero pen sheets (when curated)
assets/ref/color/ ← Count Zero color mood frames
assets/ref/gemzy/ ← Gemzy Too ship refs (logo, key art, pixel)
assets/sprites/ ← Completed 4-dir sheets (post AI pass)
assets/portraits/ ← Battle portraits
assets/ui/ ← Logo exports, holo frames, emblem
Credits screen:
Character art & tabletop concept — Dr. D. Charles Caynes (The Most Tenacious D.)
Logo, environments & pixel art — Gemzy Too
Related docs
- TMNT.md — canon index
- CAMPAIGN-INDEX.md — story → chapter mapping
- VIBE-QUEST-VISION.md — Phase A deliverables
FutureVision Labs · Team DC