TMNT Campaign Index
Navigation guide for the full rulebook → VIBE Quest JRPG port
Source: canon/TMNT-RULEBOOK.md (~1,500 lines · full campaign + mechanics)
Main arc
Prophecy of the Eternal Balance — dimensional convergence, rise of the Dimensional Overlord, the Transdimensional Muthafucka Ninja Team as chosen warriors, trials of unity, final battle for the multiverse.
Led by Kai (team leader). Roster shifts over the campaign — departures, returns, betrayals, redeemed enemies.
Key dimensions
| Location | Role |
|---|---|
| Neo-Tokyo | Cyberpunk hub; tech + tradition |
| The Nexus | Multiverse crossroads; Keepers govern |
| Shadow Realm | Shadow Wraiths, corruption arcs |
| Elysian Fields | Healing / elemental spirits |
| The Void | High danger; artifacts & lore |
(Neon Abyss from quickstart aligns with Neo-Tokyo / cyberpunk lane — map during port.)
Factions & NPCs
Keepers of The Nexus
- Eldara the Wise — prophecy, ancient magic
- Thalor the Guardian — skeptic, combat, pragmatist
- Lyra the Mediator — diplomacy
Team (Kai’s crew — dynamic roster)
| Character | Notes |
|---|---|
| Kai | Leader |
| Mara | Cautious ninja; leaves, dramatic return |
| Taro | Tech ninja; family quest, comeback |
| Riku | Morale / optimism |
| Lina | Twilight warrior; joined → betrayal arc |
| Orin | Morphling; joined → betrayal arc |
Allies from enemies
- Nyx — Shadow Beast leader → ally vs Eldritch Horror
- Dr. Voss — rogue scientist → tech ally
Antagonists
- Dimensional Overlord — primary BBEG
- Shadow Wraiths, Cyber Ninjas, Rogue AI Drones, Void Serpents, etc. (bestiary in rulebook)
Gear & world lore
- Chelonian battle-plating — illegal exo-shell armor; Warrior / Cyber-Tank; see
canon/CHELONIAN-BATTLE-PLATING.md
Campaign modules (rulebook)
| Module | Hook |
|---|---|
| The Rise of the Overlord | Main arc — gather allies, artifacts, stop the Overlord |
| The Temporal Crisis | Time anomaly threatens collapse; paradox management |
| The Shadow Invasion | Shadow Realm corruption; seal the rift |
Side quests + branching choices per rulebook § Storytelling and Campaigns.
Mechanics → VIBE Quest mapping
| Tabletop (rulebook) | JRPG (VIBE Quest) |
|---|---|
| d20 + mod vs DC | Simplified checks or narrative flags in CML |
| Classes (Ninja, Hacker, Mystic, …) | @class in N.O.N. |
| Transdim / time travel | Map sectors + CML on_travel actions |
| Life force drain | Status effects in battle system |
| Enemy AI (adaptive, A*, states) | Phaser battle AI phases |
| Rare herbs / artifacts | Item DB in N.O.N. |
Quickstart mechanical seeds (JSON) → migrate to N.O.N. as Phase B.
JRPG port priority (suggested)
- Vertical slice: Neon Abyss / Neo-Tokyo hub + Shadow Realm dungeon (Glitch in the Glow from quickstart)
- Act 1 beats: Nyx briefing → data-vault → Cyber-Ninja Captain boss
- Expand: Nexus hub (Keepers), first Overlord lieutenant
- Full campaign: chapterize rulebook arcs into
.cmlquest chains +.nonmaps
Related docs
| Doc | Path |
|---|---|
| Full rulebook | canon/TMNT-RULEBOOK.md |
| Quickstart | VIBE-CHAT/docs/transdimensional-ninja-quickstart.md |
| Phaser port journal | VIBE-CHAT/docs/tmnt-project-journal.md |
| Data model | VIBE-QUEST-DATA-MODEL.md |